I am ashamed. I have committed treason. I was doubtful about picking up New Super Mario Bros. because I feared that Nintendo would water down the difficulty with the transition from the 2D to 3D. I thought the game would be too short and, dare I say, boring with it’s lack of depth. I hesitated with the little guy. But now I must say that I’m sorry, Mario. I should have never questioned your ways. You are the platform king. Rest assured I shall never doubt you again.

New Super Mario Bros. is the the first side-scroller for the plumber since Super Mario Land 2: 6 Golden Coins. and is the direct sequel to Super Mario Bros. 3. The story is to the point: Mario is walking with Princess Peach, sees castle on fire, runs to save castle, finds out it was a diversion, Baby Bowser grabs Peach and runs away, Mario chases. The opening cutscene is no longer then twenty seconds. After that, you immediately get launched into World 1-1 and all of the nostalgia starts coming back. For any gamer worth his or her salt, picking up NSMB is like growing a new limb. Once you figure out how to use it, it’s completely natural and you feel like you’ve known it all your life. I see a Goomba, I stomp. I see a block, I jump. It’s like finding a long lost brother. Nintendo realizes all of this, so there is no tutorial or help text at the beginning of this game. You’re just in. This is another great quality of NSMB, the fact that I can turn on my DS and in be in the level in a matter of seconds. Nineteen as a matter of fact, is how much I counted from the time I pressed the DS’s power button to actually getting in the level. NSMB is portable gaming they way it’s meant to be, great in short bursts or in long sessions.

The touch screen displays a map of your progress and the amount of Star Coins in hand along with any power-ups. Star Coins are used to open up the Toad Houses, which give out extra lives and power-ups while also letting you save. Three Star Coins are found in each level’s hard to reach spots. Getting them all is a good challenge if you want to make the game main adventure to last longer or if you’re going back for a second go around. In game the A and B buttons are jump and holding down the X and Y buttons is dash by default, but this can be changed from the Options menu. You know the objectives. Make it from the beginning of the level to that flag at the end without dieing, in as little time as possible, with as many coins in your stash. After all of these years, it’s still amazing how validating it feels to get an extra life or to reach that stupid flag. Gameplay mechanics are the same, though some tried and true elements are familiar. “?” blocks still give out power-ups and coins, but joining the Mushroom, Star, and the Fire Flower are the Mini Mushroom, Blue Shell, and the Super Mushroom. For those who’ve been living in a time warp for 30 years, the Mushroom makes Mario grow a little and the Fire Flower gives him the ability to shoot fireball from he palms Super Saiyen style. The Star, which is not as great as it once was thanks to the new Super Mushroom, gives invincibility for a given time. The Mini Mushroom shrinks Mario so he can jump higher and fit into small pipes. This is an idea that should be developed more in future sequels but, since you can’t defeat enemies while small it becomes more an annoyance then an actual asset. The Blue Shell is similar to the Tanooki suit from SMB3 in that Mario actually wears it and it gives him new abilities. He can swim faster, hide in his shell with a press of down on the D-pad, and can go into a shell spin if you hold Dash. On the earlier levels when enemies are lined up and in the underwater areas this is especially helpful. Finally, the Super Mushroom is one of the most satisfying power-ups to hit platformers in recent years. Mario turns Kong-sized and you then proceed on stomping everything that gets in your way. It’s great when you can rampage through the enemies and obstacles who were completely embarrassing your pride moments before. New to Mario’s move set in a Mario Bros. title is the wall-jump, first seen in Wario’s games and the Big M’s 3D installments. I like the wall-jump because it feel like something that belongs in the game. Like all things in NSMB, it takes skill and reflexes. Also, Nintendo is good for putting it in moments that don’t seem repetitive so it doesn’t wear thin.

The worlds don’t get old either. Even though they’re all familiar you never feel the need to beat a level just because you’re tired of it. There’s old World 1, the grassy oasis that gives you the fuzzy feeling inside, and then seven others. A desert, snow, island, haunted, and mountainous area are all here along with two secret Worlds. The secret worlds must be opened by using alternate paths, and are a good bonuses to the perfectionists out there. Out of all the areas I must say enjoyed World 3, the island, the most. The laid-back pacing of the palm tree’ed beaches and the underwater segments were fun breathers after the speedy Desert World, and I’m one who usually hates underwater areas in platformers.You’ll be doing everything from balancing on tightropes to trying to stay on very, very, unbalanced toadstools in NSMB. The levels throughout the game are creative though, so none are out there to the point that they’ll throw you off.
The sweet chimes that come with nabbing coins or getting 1ups are still as good as ever. Sound and music quality is crisp in New Super Mario Bros. The new soundtrack is a blend of the old Mario Bros. themes, with a little mix of new stuff that sounds like something from Super Mario Sunshine. The graphics are pretty cool too, or “swish” as some of my UK co-staff would say. Backgrounds are not too simple or too complex. Everything from the brick blocks, to enemies, to Mario himself appears to have depth and weight even though they are all on a side-scrolling plane. The enemies have returned like the Koopas, Goombas, Piranha Plants, and Bullet Bills. New baddies are mostly extensions of the basics, but there are some original creations like the crows which can cause some anger management issues. The main difference is within the bosses. Instead of facing Bowser on every world like past SMBs, each World has a different boss that Baby Bowser calls forth to take you down. Bowser still shows up, but it’s nice to not have to fight the same guy over and over. This also gives each world a more unexpected feeling then the games in the past.

When I firsted booted up NSMB, I was afraid. I was afraid that Nintendo would make the game too easy, the multiplayer too boring, or the game too short. Lucky for me, they came through on the first two. My only quam with New Super Mario Bros was the fact that it all ended too quickly, and the minigames. By just playing through I beat the game in little over a week. Usually this is my main problem with games. I’m the type of gamer that never replays games, but I’ve had the urge to replay NSMB over since beating it to find the hidden levels and bonuses. The short adventure is a problem, but not enough to discourage a purchase. But there’s also the minigames, which most DS owners played a year ago on Super Mario 64 DS. The minigames come off as laziness on Nintendo’s part for just slapping on old ones with one or two new games. I appreciate the thought, but recycling minigames is a move I’d expect from a minor league company. The single and multi-cart multiplayer isn’t too shabby, though. You can fight over stars with another player as Luigi in what results in a surprisingly fun mode.
Thanks, Mario. You haven’t failed me yet. I like the enemies, the new features, the sounds, and just about everything else. If only your game was a little longer, and your minigames not rehashed, this could have been a classic. But that still doesn’t keep New Super Mario Bros. from being a must-buy for all DS-ites. Buy it as soon as possible, relax, and let the nostaliga flow. Just try not to get all teary eyed when that level end theme plays once again.
+ Great platforming action
+ Nice Audio/Visuals
+ Short learning curve
- Short adventure
- Same mini-games from Super Mario 64 DS